You want to aim for these skills, but the order you slot them is totally a personal preference. All the skills we are using are really easy to get to, and some of them we are slotting it just to make use of their passives.
Unstable Wall of Elements
Wall of Elements morph (Weapon section –> Destruction Staff tree). This will chill enemies, cast it whenever it is off cooldown.
Betty Netch morph (Class section –> Animal Companions tree). You want this up all the time because it gives you lots of benefits.
Mage Light morph Guild section (Mages Guild tree). We are not activating this skill, it is there just for the benefit it has by just being slotted.
Swarm morph (Class section –> Animal Companions tree). Crucial skill on this build, it synergizes well with one of the sets we are using, so cast it whenever it is off cooldown.
Bird of Prey
Falcon Swiftness morph (Class section –> Animal Companions tree). Again not using this skill, it’s there just for the slotted effect.
Eternal Guardian (Ultimate)
Feral Guardian morph (Class section –> Animal Companions tree). Does tons of damage during the execute phase, as since it is a pet, it needs to be slotted on both bars.
Screaming Cliff Racer
Dive morph (Class section –> Animal Companions tree). Your main spammable on the second bar, stay away from the target when using it, for increased damage.
Scorch morph (Class Section –> Animal Companions tree). Use it before and after spamming Screaming Cliff Racer.
Impaling Shards (Class section –> Winter’s Embrace section tree). Awesome AOE that can also apply status effect, just like the others, use it whenever it’s off cooldown.
The point of this build is to make everything simple but still strong, but if you are a more advanced player, you can change Inner Light from the front bar for Barbed Trap (Trap Beast morph), a Fighters Guild skill. You can also slot the Psijic guild skill Channeled Acceleration if you have it unlocked or doesn’t mind grinding the Psijic skill line.
Class: All Animal Companions passives, all Winter’s Embrace passives, only the Maturation passive from the Green Balance tree.
Weapon: All Destruction Staff passives.
Armor: All Light Armor passives.
Racial: All Racial passives.
Guild: Banish the Wicked from Fighters Guild. Magicka Controller from Mages Guild. All Undaunted Passives.
Craft: Medicinal Use from the Alchemy tree.