In this Solo Dragon Knight Build I am going to try to set this up differently and give you item loadouts that you can play not only at high CP levels, but item sets you can go for at level 3, level 25, and level 50. That way you are guided through the build from level 3. I think a lot of times players don’t know what to do in the beginning stages of builds and so I want to try to alleviate that by giving you beginner setups to work towards and then have the full set up that will really make this build shine.



Dragon Knights are the DOT kings (damage over time). You have so many great tools for applying some nasty DOTS.


The reason I love this race, is because it gives us a 2000 stat boost to Magicka and gives us weapon and spell damage as the race. This is going to be really nice for outputting some solid dps and being able to sustain in long fights.


Longfin is such a great food for Magicka characters, for the massive flat buffs it gives us to Magicka, Health, and Stamina.

Longfin Pasty With Melon Sauce


I usually just use tri-stat potions because the gem crates you get from ZOS and the daily rewards give millions of them.


We have 64 points into Magicka, which this allows us to have 33.k max mag, and around 21.4k max health. and 18k max stam. As you are leveling your character just dump all your points into Magicka.

Solo Dragon Knight Build Stats


For the Solo Dragon Knight Build, we are using the thief mundus stone for that boost in spell critical. However you can use the lover stone to get more penetration, since this is a solo build. You can also use the shadow for increase critical damage.


You want to aim for these skills, but the order you slot them is totally a personal preference.


Force PulseBurning EmbersCoagulating BloodUnrelenting GripCauterizeStandard of Might


Unstable Wall of ElementsEruptionIgneous WeaponsVolatile ArmorEngulfing FlamesShooting Star

Front bar

Force Pulse – Destruction Staff Line – This is your main aoe and trash fight spammable. This is going to do tons of damage in an AOE setting. Use this in every trash pull.

Burning Embers – Ardent Flame Line – . This recently got buffed big time, with it now healing immediately and for 100 percent of the damage done. This is also a dot as well, but you use this once, and then leave it, but it is your oh crap spam heal to do damage as well.

Coagulating Blood – Draconic Power Line – Which is again an “oh crap, I’m almost dead” heal.

Unrelenting Grip – Ardent Flame Line – This is your main single target spammable for DK on this build. This will pull enemies that can be pulled which is nice in trash fights but something that Xynode taught me a while ago is that this skill is great for spamming single target. The reason being is if you look at what it does, it says if it can’t pull the target, like a boss, it restores the Magicka 100 percent, so essentially in boss fights you should never run out of Magicka.

Cauterize – Ardent Flame Line – This is here for the heal over time but also for the flat stat boost for having it slotted – Which is major prophecy, which will increase our spell critical.

Standard of Might (Ultimate) – Ardent Flame Line – Our main ultimate, this reduces the damage we take while in it, and also increases our damage, but it also does damage over time to enemies as well. It is the ultimate you want to use on bosses.

Back Bar

Wall of Elements – Destruction Staff Line – This is a fantastic DOT that does tons of damage over time.

Eruption – Ardent Flame Line – This skill is another massive AOE and DOT, that also slows enemies which is very very helpful for solo play.

Igneous Weapons – Earthen Heart Line – This will give you Major Brutality and Sorcery increasing your Weapon and Spell Damage by 20 percent!

Volatile Armor – Draconic Power Line – Which will again place a massive dot on enemies around you and give you major resolve which is nice because it increases our resistances in fights.

Engulfing Flames– Ardent Flame Line – Which is a dot but also enhances all of our other flame abilities and helps them do more damage.

Shooting Star (Ultimate) – Mage’s Guild Line – This is a great trash fight ultimate that wreaks havoc on trash mobs. The more enemies you hit, the more ultimate you get back.

Progression of Skills from level 3 to 50:  

You can slot the first skill on your front bar from each Dragon Knight’s skill line. Also slot destruction staff skills like force pulse because you will need that and the unstable wall of elements. You also need to start collecting mages books to get the shooting star ultimate for the Mage’s Guild. This will level up all your lines accordingly. Slot the skills that you need for the build when they are unlocked.


The Solo Dragon Knight Build utilizes these passives. As you get more skills points feel free to put more points into other things. But These passives are crucial to helping you really increase your effectiveness.

Class: All Class Passives

Weapon: All Destruction Staff passives.

Armor: All Light Armor , then go for Medium and Heavy after that

Racial: All Racial passives.

Guild: All Mage’s Guild Passives (optional, but definitely some), all Undaunted Passives, and banished the wicked from the Fighter’s Guild 

Craft: Medicinal Use from the Alchemy tree.


These armor sets are the endgame/end build armor sets to go for. I will give a progression below that you can follow from level 3 to CP 160. But all these armor sets should be easy to get.


On the head and shoulder we have Iceheart, which is from Veteran Direfrost Keep Dungeon. This is in the base game but that helmet is going to give us critical chance, and when we deal critical damage we have a chance to get a damage shield that absorbs 5000 damage and while the shield holds we do frost damage to enemies within 5 meters, which works well with Dragon Knight because we are close range. This monster set really helps us stay alive and dish out more damage.

False God’s Devotion

On the body pieces we are wearing False God’s Devotion. This is farmable in the Suspire Trial in Elsweyr. This is going to give us critical chance x2, minor slayer (increases our damage by 5 percent to arena, trial, or dungeon monsters), and the big effect is (reduction of Magicka abilities by 8 percent, when we kill an enemy we damaged we restore around 2.4k Magicka, and we get major expedition, making us fast). This set is so crucial to us sustaining in this build, and giving us nice mobility in fights.


On the jewelry and destruction staff we are using Briarheart. This is farmable in the Wrothgar overland zone, or you can buy it on guild traders. This is going to give us critical chance x2, max stamina, and when we deal critical damage it will increase our weapon and spell damage, and when the effect is active we heal every time we do a critical strike. This is going to help us stay alive while also giving us boosts in spell damage. This helps us not have to use the ring of the pale order.


The last item set is a Destruction staff of Willpower, since this is very easy to obtain from random dungeons, imperial city, or on guild traders. This can be switched out for maelstrom weapons if you would like.

HeadIceheartLightDivinesMax Magicka
ShouldersIceheartLightDivinesMax Magicka
ChestFalse God’s DevotionLightDivinesMax Magicka
WaistFalse God’s DevotionLightDivinesMax Magicka
ShoesFalse God’s DevotionLightDivinesMax Magicka
GlovesFalse God’s DevotionLightDivinesMax Magicka
PantsFalse God’s DevotionLightDivinesMax Magicka
NecklaceBriarheartJewelryArcaneMagicka Recovery
Ring 1BriarheartJewelryArcaneMagicka Recovery
Ring 2BriarheartJewelryArcaneMagicka Recovery
Weapon 1BriarheartDestruction StaffPreciseFlame Glyph
Weapon 2Maelstrom Arena/WillpowerDestruction StaffPreciseAbsorb Magicka Enchant

Iceheart – Vet Direfrost Keep

Briarheart – Wrothgar Overland

False God’s Devotion – Sunspire Trial – Elsweyr

Willpower – Imperial city, random dungeons, or guild traders

Maelstrom Arena – Solo arena in Wrothgar

Alternate Item Set Build with Ring of the Pale Order 

1x piece Slimecraw

5x piece False God’s Devotion

5x piece Hexos’ Ward

Ring of the pale order

Armor Set Progression from level 3 to CP 160

Level 3 – (Julianos) (Twilight’s Embrace) – Crafted sets
Level 25 – (Mother’s Sorrow) – Deshaan Overland (Leviathan) – Crypt of Hearts Dungeon (Burning Spellweave) – City of Ash Dungeon— (Julianos) (Twilight’s Embrace) — Alternative
Level 50 – You should be able to craft yourself Julianos and Twilight’s Embrace
Level 160 CP – You should be able to craft yourself Julianos and Twilight’s Embrace. Once you do that you can farm Briarheart in Wrothgar, switch Twilight’s out for that. Then you can go into Sunspire and farm False God’s Devotion. Switch that with Julianos. Then go and get Iceheart helm from Veteran Direfrost Keep. You could get Slimecraw first before doing Direfrost, but that’s up to you.



Moving your mouse over the stars in the CP screen will give you more info of what it does. If you don’t have many skill points, don’t worry, just pick what you can and how much you can. Only the slottable ones are listed, the rest is up to your preference.

  • Fighting Finesse (Slot)
  • Deadly Aim (Slot)
  • Biting Aura (Slot)
  • Thaumaturge (Slot)

You can put other points into other non-slottable CP stars and the ones you need to get the slottable ones.


  • Bloody Renewal (Slot)
  • Rejuvenation (Slot)
  • Survival Instincts (Slot)
  • Sustained by Suffering (Slot)

The rest of the points put into what you want in the red tree and the ones you need to get the slottables.


This tree is kind of open to anything, just pick what you like, it doesn’t matter for combat. If you want suggestions, I would say Liquid Efficiency, Rationer and Treasure Hunter are always a good choice.


The rotation for the Solo Dragon Knight Build is as simple as I could get it for you all

Single Target

Igneous Weapons > Wall of Elements > Eruption > Engulfing Flames > Volatile Armor > Switch Bars

make sure to light attack between skills

Burning Embers >  Light Attack > Unrelenting Grip > Light Attack > Unrelenting Grip > Light Attack > Unrelenting Grip > switch bars (Also use ultimate when it is up)

Re-apply your damage over times and buffs when needed.

AOE Situations

Igneous Weapons > Wall of Elements > Eruption > Engulfing Flames > Volatile Armor > Switch Bars

make sure to light attack between skills

Burning Embers >  Light Attack > Force Pulse > Light Attack > Force Pulse > Light Attack > Force Pulse > > switch bars (Also use ultimate when it is up)

But Solo rotations aren’t as set in stone because you have to move around, do mechanics and heal yourself. Use this as a guideline and go out there and wreak havoc!






Elder Scrolls Online Crafting Guides




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