You want to aim for these skills, but the order you slot them is totally a personal preference.
Force Pulse – Destruction Staff Line – This is your main aoe and trash fight spammable. This is going to do tons of damage in an AOE setting. Use this in every trash pull.
Burning Embers – Ardent Flame Line – . This recently got buffed big time, with it now healing immediately and for 100 percent of the damage done. This is also a dot as well, but you use this once, and then leave it, but it is your oh crap spam heal to do damage as well.
Coagulating Blood – Draconic Power Line – Which is again an “oh crap, I’m almost dead” heal.
Unrelenting Grip – Ardent Flame Line – This is your main single target spammable for DK on this build. This will pull enemies that can be pulled which is nice in trash fights but something that Xynode taught me a while ago is that this skill is great for spamming single target. The reason being is if you look at what it does, it says if it can’t pull the target, like a boss, it restores the Magicka 100 percent, so essentially in boss fights you should never run out of Magicka.
Cauterize – Ardent Flame Line – This is here for the heal over time but also for the flat stat boost for having it slotted – Which is major prophecy, which will increase our spell critical.
Standard of Might (Ultimate) – Ardent Flame Line – Our main ultimate, this reduces the damage we take while in it, and also increases our damage, but it also does damage over time to enemies as well. It is the ultimate you want to use on bosses.
Wall of Elements – Destruction Staff Line – This is a fantastic DOT that does tons of damage over time.
Eruption – Ardent Flame Line – This skill is another massive AOE and DOT, that also slows enemies which is very very helpful for solo play.
Igneous Weapons – Earthen Heart Line – This will give you Major Brutality and Sorcery increasing your Weapon and Spell Damage by 20 percent!
Volatile Armor – Draconic Power Line – Which will again place a massive dot on enemies around you and give you major resolve which is nice because it increases our resistances in fights.
Engulfing Flames– Ardent Flame Line – Which is a dot but also enhances all of our other flame abilities and helps them do more damage.
Shooting Star (Ultimate) – Mage’s Guild Line – This is a great trash fight ultimate that wreaks havoc on trash mobs. The more enemies you hit, the more ultimate you get back.
Progression of Skills from level 3 to 50:
You can slot the first skill on your front bar from each Dragon Knight’s skill line. Also slot destruction staff skills like force pulse because you will need that and the unstable wall of elements. You also need to start collecting mages books to get the shooting star ultimate for the Mage’s Guild. This will level up all your lines accordingly. Slot the skills that you need for the build when they are unlocked.
The Solo Dragon Knight Build utilizes these passives. As you get more skills points feel free to put more points into other things. But These passives are crucial to helping you really increase your effectiveness.
Class: All Class Passives
Weapon: All Destruction Staff passives.
Armor: All Light Armor , then go for Medium and Heavy after that
Racial: All Racial passives.
Guild: All Mage’s Guild Passives (optional, but definitely some), all Undaunted Passives, and banished the wicked from the Fighter’s Guild
Craft: Medicinal Use from the Alchemy tree.