ESO SAINT PELIN DECK
DECK TECH
WHAT DOES THE SAINT PELIN DECK DO?
The Saint Pelin Deck’s strategy is based around getting power quickly to win. The Saint Pelin Deck also has one of the games mechanics Taunt. What Taunt does is it makes your opponent spend their power to damage your agents instead of dumping their power into prestige at the end of the turn. This works just like taunt does in the actual game of ESO. You draw the aggro from your opponent. This mechanic is very powerful when used. It can set back your opponent a lot. Other than Taunt, Saint Pelin excels at generating lots of power like I said.
HOW IS THE ESO SAINT PELIN DECK UNLOCKED
You will have this deck unlocked as one of the 4 starting decks once you complete the Tales of Tribute Tutorial.

ESO SAINT PELIN DECK – PATRON ABILITIES
The Saint Pelin Patron abilities are focused on putting agents back on top of your deck to spam agent cards. “Pay 2 Power, Have 1 Agent card in your cooldown pile: Return 1 Agent card from your cooldown pile to the top of your deck!”
Your Neutral and Unfavored abilities are the same!
A strategy with this patron is to acquire agents from the tavern, because these go to your cooldown pile, and then returning them to the top of the deck so you can use them that turn or next! It’s a great way to stack your deck.


ESO SAINT PELIN DECK LIST
Below I am going to go through every card in the Saint Pelin Deck, and show you what they do. This can be a reference for you to look back at when you are trying to figure out combos and such.
Fortify – Starter Card – Action
(Gain 1 Power)
Archer’s Volley – Action – Gold Cost (4)
(Gain 3 Power)
Combo 2 – (Gain 1 Gold)
Upgrades to –> Siege Weapon Volley – Action – Gold Cost (4)
(Gain 4 Power)
Combo 2 – Gain 2 Gold
Bangkorai Sentries – Agent – Gold Cost (7) Health (4)
(Gain 1 Gold) – Taunt – (This agent must be attacked first. Prevents Opponent’s end of turn power to prestige conversion.
Upgrades to –> Knights of Saint Pelin – Agent – Gold Cost (7) Health (4)
(Gain 1 Gold) Taunt (This agent must be attacked first. Prevents Opponent’s end of turn power to prestige conversion)
Combo 2 – Gain 1 Power
Banneret – Agent – Gold Cost (9) Health (5)
Gain 3 Power – Taunt (This agent must be attacked first. Prevents Opponent’s end of turn power to prestige conversion)
Upgrades to –> Knight Commander – Agent – Gold Cost (9) – Health (5)
Gain 3 Power – Taunt (This agent must be attacked first. Prevents Opponent’s end of turn power to prestige conversion)
Combo 2 – Heal 1 Agent for 2 health
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