ESO RAJHIN DECK
DECK TECH
WHAT DOES THE RAJHIN DECK DO?
The Rajhin Deck’s strategy is based around making your opponent lose prestige or victory points, makes your opponent discard cards. Rajhin is sort of an attrition deck. Which means that it sets your opponent back essentially. It has cards that make your opponent lose prestige and that fill your opponents deck with dead cards, and again makes them discard cards.
HOW IS THE ESO RAJHIN DECK UNLOCKED
You will have this deck unlocked as you progress through the Tales of Tribute questline!

ESO RAJHIN DECK – PATRON ABILITIES
The Rajhin Patron abilities are focused on paying gold to put a bewilderment card in your opponents cooldown pile. Bewilderment is essentially a card that is dead for your opponent. They have to play it immediately when they draw it, and it loses them prestige. This is good because the more you fill your opponent’s deck with these, the lower chance they have to draw the cards they need. “Pay 3 Gold: Create 1 Bewilderment card and place it in your opponent’s cooldown.”
Your Neutral and Unfavored abilities are the same!


ESO RAJHIN DECK LIST
Below I am going to go through every card in the Rajhin Deck, and show you what they do. This can be a reference for you to look back at when you are trying to figure out combos and such.
Swipe – Starter Card – Action
(Gain 1 Gold)
Bag of Tricks – Contract Action – Gold Cost (7)
Opponent discards 1 card from their hand at the start of their turn.
Combo 2 – Draw 1 card
Combo 3 – Opponent discards 1 card from their hand at the start of their turn.
Upgrades to –> Ring’s Guile – Contract Action – Gold Cost (7)
Opponent discards 1 card from their hand at the start of their turn.
Combo 2 – Draw 1 card
Combo 3 – Opponent discards 1 card from their hand at the start of their turn. Draw 1 Card
Jarring Lullaby – Action – Gold Cost (6)
Place 2 of your opponent’s active agents into their cooldown.
Combo 2 – Gain 3 Gold
Combo 3 – Opponent discards 1 card from their hand at the start of their turn.
Upgrades to –> Shadow’s Slumber – Action – Gold Cost (7)
Place 2 of your opponent’s active agents into their cooldown.
Combo 2 – Gain 4 Gold
Combo 3 – Opponent discards 1 card from their hand at the start of their turn.
Jeering Shadow – Agent – Gold Cost (4) Health (1)
Combo 2 – Opponent loses 1 prestige, Taunt
Upgrades to –> Prowling Shadow – Agent – Gold Cost (4) Health (1)
(Gain 1 Gold)
Combo 2 – Opponent loses 1 prestige, Taunt
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