ESO RAJHIN DECK

DECK TECH

WHAT DOES THE RAJHIN DECK DO?

The Rajhin Deck’s strategy is based around making your opponent lose prestige or victory points, makes your opponent discard cards. Rajhin is sort of an attrition deck. Which means that it sets your opponent back essentially. It has cards that make your opponent lose prestige and that fill your opponents deck with dead cards, and again makes them discard cards.

HOW IS THE ESO RAJHIN DECK UNLOCKED

You will have this deck unlocked as you progress through the Tales of Tribute questline!

rajhin patron

ESO RAJHIN DECK – PATRON ABILITIES

The Rajhin Patron abilities are focused on paying gold to put a bewilderment card in your opponents cooldown pile. Bewilderment is essentially a card that is dead for your opponent. They have to play it immediately when they draw it, and it loses them prestige. This is good because the more you fill your opponent’s deck with these, the lower chance they have to draw the cards they need. “Pay 3 Gold: Create 1 Bewilderment card and place it in your opponent’s cooldown.”

Your Neutral and Unfavored abilities are the same!

rajhin patron abilities
rajhin patron

ESO RAJHIN DECK LIST

Below I am going to go through every card in the Rajhin Deck, and show you what they do. This can be a reference for you to look back at when you are trying to figure out combos and such.

Swipe – Starter Card – Action

(Gain 1 Gold)

Bag of Tricks – Contract Action – Gold Cost (7)

Opponent discards 1 card from their hand at the start of their turn.

Combo 2 – Draw 1 card

Combo 3 – Opponent discards 1 card from their hand at the start of their turn.

Upgrades to –> Ring’s Guile – Contract Action – Gold Cost (7)

Opponent discards 1 card from their hand at the start of their turn.

Combo 2 – Draw 1 card

Combo 3 – Opponent discards 1 card from their hand at the start of their turn. Draw 1 Card

Jarring Lullaby – Action – Gold Cost (6)

Place 2 of your opponent’s active agents into their cooldown.

Combo 2 – Gain 3 Gold

Combo 3 – Opponent discards 1 card from their hand at the start of their turn.

Upgrades to –> Shadow’s Slumber – Action – Gold Cost (7)

Place 2 of your opponent’s active agents into their cooldown.

Combo 2 – Gain 4 Gold

Combo 3 – Opponent discards 1 card from their hand at the start of their turn.

Jeering Shadow – Agent – Gold Cost (4) Health (1)

Combo 2Opponent loses 1 prestige, Taunt

Upgrades to –> Prowling Shadow – Agent – Gold Cost (4) Health (1)

(Gain 1 Gold)

Combo 2Opponent loses 1 prestige, Taunt

Pounce and Profit – Action – Gold Cost (5)

(Gain 4 Gold)

Combo 2 – Place 1 of your opponent’s active agents into their cooldown.

Upgrades to –> Grand Larceny – Action – Gold Cost (5)

(Gain 5 Gold)

Combo 2 – Place 1 of your opponent’s active agents into their cooldown.

Moonlit Illusion – Contract Action – Gold Cost (3)

Remove up to 1 of your cards that are in play or in your hand from the game.

Combo 3 – Opponent loses 1 Prestige.

Slight of Hand – Action – Gold Cost (2)

(Gain 2 Gold)

Combo 2 – Remove up to 1 card from the tavern.

Stubborn Shadow – Agent – Gold Cost (6) Health (3)

Combo 2 – Opponent loses 2 Prestige, Taunt

Twilight Revelry – Action – Gold Cost (10)

Opponent discards 1 card from their hand at the start of their turn.

Combo 2 – Remove up to 3 cards from the Tavern

Combo 3 – Opponent loses 3 Prestige

Combo 4 – Draw 3 cards

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