ESO ANSEI FRANDAR HUNDING DECK
DECK TECH
WHAT DOES THE HUNDING DECK DO?
The Hunding deck’s strategy and premise is all about choice. You have multiple cards in this deck that give you 2 choices usually. Those can be to acquire cards for free in the Tavern, they can be gaining gold, or even gain power. A lot of the cards that have the cards that have this choice can net you a lot of power though. The other strategy and strong suit of this deck is it focuses on returning cards of any type from your cooldown pile to the top of your draw pile. So one of the lines of play of this deck is to use a card that allows you to choose a card from the tavern to add to your deck. And then immediately adding that card to the top of your deck for the next turn, with another card. This is a nice combo to ensure yourself of cards you want to draw.
HOW IS THE ESO HUNDING DECK UNLOCKED
You will not start out with the Hunding Deck when you load into ESO High Isle. You will need to progress through the storyline of the card game to unlock the base deck.

ESO HUNDING DECK – PATRON ABILITIES
The Hunding Patron abilities are focused on gold generation, and passive income essentially. Your neutral ability, and unfavored ability is the same, “Pay 2 Power: Gain 1 Gold.”
But your favored ability is different. If, at the start of your turn, Hunding favors you, you Gain 1 Gold. This is really nice for strategies that want to be leveraging their high gold pools. The nice thing about this patron ability is you don’t have to pay anything to keep getting it’s reward. It’s…. passive income.


ESO HUNDING DECK LIST
Below I am going to go through every card in the Hunding Deck, and show you what they do. This can be a reference for you to look back at when you are trying to figure out combos and such.
Way of the Sword – Starter Card
Choose one of the following: (Gain 1 Gold) or (Gain 1 Power)
Ansei Assault – Action – Gold Cost (9)
Choose one of the following – (Gain 5 Power) or (Acquire 1 card from the Tavern with a cost up to 9)
Upgrades to –> Ansei’s Victory – Action – Gold Cost (9)
Choose one of the following – (Gain 6 Power) or (Acquire 1 card from the Tavern with a cost up to 10)
Battle Meditation – Contract Action – Gold Cost (3)
Choose one of the following – (Gain 2 Power) or (Return 1 card of any type from your cooldown to the top of your draw)
Upgrades to –> Grand Oratory – Contract Action – Gold Cost (3)
Choose one of the following – (Gain 2 Power) or (Return 1 card of any type from your cooldown to the top of your draw)
Combo 2 – Gain 2 Gold
March on Hattu – Action – Gold Cost (6)
Choose one of the following – (Gain 4 Power) or (Return 3 cards of any type from your cooldown to the top of your draw)
Upgrades to –> Hira’s end – Action – Gold Cost (6)
Choose one of the following – (Gain 4 Power) or (Return 4 cards of any type from your cooldown to the top of your draw)
Combo 3 – Gain 3 power
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