Dungeons make up a significant portion of the endgame content in ESO. From best in class gear like monster sets, to motifs and even housing items, dungeons are what most players aim for when they reach at certain point in the game.
Completing dungeons will also help you progress the undaunted skill line and unlock new skills and abilities to help you become even better and complete even more content. The ability to queue for dungeons unlocks at level 10, and to start out you will only have a few dungeons unlocked.
As you level up you will continue to unlock new dungeons until you hit level 45, when all normal dungeons are unlocked. Once you hit level 50 you will be able to start queueing for veteran dungeons and a whole new challenge awaits.
Here are some tips to keep in mind as you start running dungeon content in ESO:
- Always make sure you have some kind of buff food available. This is food you can make, get from food vendors or that you find while out exploring that will give you increased stats. The health, magicka and stamina you get from food can help you survive and beat the content.
- Wait for everyone to load into the dungeon before you begin. This gives everyone time to make sure they have their buff food and the right skills and equipment before starting. There is nothing worse than realizing you have the wrong skills equipped when you get in a dungeon and not being able to change them because someone started combat before you loaded in. This also allows people time to go through the story if they want to at their own pace.
- Make sure your armor isn’t broken both at the start and throughout. Maybe you forgot to get it repaired after a prior run or it breaks during the dungeon, either way you need to keep an eye out for the little red armor symbol that pops up when armor is broken and repair it as needed. Before even going into a dungeon you should make sure you have repair kits for this purpose. Especially when you get to higher level content, as there may be a time you wind up in a really tough boss fight where your armor gets broken, and not having a repair kit on you could mean you are unable to complete the content as a group.
- Let the tank initiate the fight. This allows them to get taunts in and place the boss where they need to be to help the group be successful. If you run in as a DPS or healer and start the fight you could throw the tank off their routine and cause the group to wipe.
- Try not to queue for roles that you are not running. This can be fine to do with a group of friends where you all know what is going on, but you run the risk of forgetting that you changed your role and queueing later for a dungeon as a tank for a PUG when you are actually a DPS and ruining the chance at beating content because of it.
- Try to ask for any loot you are looking for at the end of the dungeon, to avoid messing up the flow of combat as you are going through. It can be tempting to ask after every fight for a specific item, but it can also cause the team to slow down or get irritated and wind up not wanting to help you out. Don’t try to pressure people to give up loot they have that you want either, as it is their loot and they do not have to hand it over just because you ask. On the same note, do not ever feel pressured to give someone something you don’t want to give up. You do not have to give up your loot just because someone insists.
- Try and do a ready check before boss fights when you can to be sure everyone is ready and someone isn’t looking in their inventory or skills when the fight starts. At the same time, keep an eye on chat. Sometimes real life causes someone to have to step away for a second and if they let you know and you don’t see it you could wind up fighting one person short.
- Make sure to check the death screen when you die to see what killed you. It can be easy to try and blame the tank or healer for a death, but there are a lot of one shot mechanics and AOEs that can kill you if you aren’t paying attention. Don’t jump in chat as soon as you die and start throwing blame at other members of the group as that can kill group morale and can cause people to leave the group out of frustration meaning you will need to take the time to find a replacement or not be able to complete the content.
- Lastly, make sure you have time to run the content before jumping in. Some dungeons can take an hour or two to complete or longer, and if you jump in because you have 10-15 minutes to kill you could put another group in a bad place by leaving part way into the dungeon.
Below you will find some additional tips related to each role. Make sure to read through these and have a good grasp on each to help make your experience in group content the best it can be.
DAMAGE DEALER (DPS)
The damage dealer role is one of the easiest roles to learn, but hard to master. A solid combination of skill bar rotation and proper gear is needed to maximize the amount of damage you do to enemies. Even more important is being able to sustain resources like magicka and stamina in a prolonged fight. If you run out of resources, you are limited on what you can do and risk dying or getting your group mates killed.
- As a damage dealer your primary responsibility is to continually push your DPS to try and hit the highest numbers possible. This is done using a combination of gear sets and skill bar rotations. Use a practice dummy to go through rotations and test new skills and abilities out.
- You should always be aware of mechanics in any dungeon you are in. Many bosses in ESO have area of affect (AOE) abilities that can kill you in one shot, as well as attacks that can take you out if you are not blocking when they happen. If you are running a dungeon and are not sure of the mechanics of a boss, just ask in group chat what to expect.
- As a DPS it is your responsibility to resurrect (rezz) allies who die while fighting a boss. If someone goes down, try and bring them back up as quickly as possible. Most of the time, the tank will be holding aggro of enemies, giving you enough time to bring others back into the fight.
- If you are in a fight and find that an enemy is coming after you instead of the tank, run towards the tank so they can try and grab aggro on that enemy. If you run away from the fight with an enemy chasing you, you are not doing damage to the boss and are outside of the range of the healer, raising the risk that you will be killed.
- Learn to self-heal. There are times that the healer will be unable to heal you due to mechanics or other circumstances. In these times, you will need to have a heal or shield available to help you stay alive until the healer is able to get to you again.
- When you die, read the death recap screen to see what killed you. This way you can learn and avoid that in the future.
- If the tank dies, try to rezz them as quickly as possible. If the boss turns aggro to you, pull them away from the tanks body and use self-heals, kiting and roll dodging to stay alive until someone can rezz the tank and he/she can take aggro back.
- While 10K DPS can get you through most normal difficulty content, you want to push for at least 15K DPS for base game veteran dungeons and at least 25K for DLC veteran dungeons. Less than this and you risk dying to DPS checks as well as enrage mechanics. More damage means more room to make mistakes.
- Learn how and when to block enemy attacks. Blocking at the right time can mean the difference between continuing the fight and waiting for someone to rezz you.
- Learn how to recognize when an enemy is channeling an ability and which ones can be interrupted. Interrupting an attack can mean the difference between beating content and being wiped as a group.
- It is your job to stay alive. Most of the time when a damage dealer dies in a dungeon it is due to standing in the stupid (Enemy AOEs) or a one-shot mechanic. There is only so much the healer can do to help, don’t blame the healer for a one-shot death or for failing to heal something that is doing 5000 points of damage each second to you.
Check out the beginner guide for DPS on the BRAHWEGOTTHIS YouTube page for a closer look at how the DPS role works in ESO. This video will cover some of the basics as well as some early gear to work for as you approach and start the early end game.
The healer role in ESO is much more than providing healing for your team. Managing team resources like stamina and magicka through synergies during a dungeon or trial is extremely important. Typically as a healer you will want to stand in a place where you can see all damage dealers and the tank and have them in front of you as many of your healing abilities are frontal cones. Pay close attention to any skills you have that say that allies can activate them for resource gains as these will be important synergies that you will want to be throwing out for your teammates.
- Synergies are your best friend. Use them often and place them where teammates can activate them. Orbs, shards, budding seeds and many other abilities can be used to grant synergies to teammates. Make sure you read the description of all your slotted abilities and select several that say a teammate can activate them for bonuses.
- Heal first, buff second but make sure you are always doing both. Buffs will help the DPS and tank be more efficient at their roles, keeping you alive in the process.
- You are not responsible for a one-shot mechanic killing teammates. DPS usually has about 18K health, and many of the higher-level bosses can hit them for 40-50K. There is nothing you can do to stop this.
- Combat prayer should always be slotted somewhere in your skills as it has a great damage boost for DPS.
- Encourage and remind DPS to stack up in front of you and behind the boss. Many of your best abilities are frontal cones, meaning anyone standing behind or beside you is missing out on healing and buffs.
- Elemental drain should be slotted as it is a great way to debuff the boss and help your teammates with magicka sustain.
- You want to run a restoration staff on the front bar and a lightning staff on the back bar. The lightning staff will give you elemental blockade, which helps a lot to provide some damage and debuff enemies.
- Pay attention to the tank. Some fights can be more difficult for them to sustain and they will be getting hit much harder and will need your help with healing and buffs.
- Learn to recognize which mechanics can be purged and which ones have to be healed through.
Check out the beginner guide for healing on the BRAHWEGOTTHIS YouTube page for a closer look at how the healer role works in ESO. This video will cover some of the basics as well as some early gear to work for as you approach and start the early end game.
The tank role is one of the toughest, but can also be the most rewarding role to run. As a tank you have the task of keeping enemies and bosses focused away from the group and sending all the damage your way. Learning to properly taunt and the best in class skills for your chosen role will help you be successful as a tank in ESO in any content you choose to run.
As a tank, you are the leader of the group. You will need to be familiar with mechanics in each dungeon and know how to place the bosses to set your team up for success.
- This is the most difficult role to master and the most rewarding role in the game. It all starts with taunts and knowing which ones to use and when to use them. Make sure you slot Ranksack/Pierce Amor on the front bar and Inner Rage on the back bar. These are your foundation.
- You want to run sword and shield on the front bar, and ice staff or lightning staff on the back bar. The destruction staffs can apply status effects. Lightning staff will allow you to set enemies off balance, helping DPS do more damage. Ice staff will apply chilling to enemies, making them move slower, and if used with the Wall of Elements skills, it will give you and your team a damage shield.
- Build for sustain. More magicka and stamina are just as important as health. Most tanks pour the majority of points into health, with a few into magicka and stamina to help bring their pools to a comfortable level. If you run out of magicka and stamina, health will be the next one to run out.
- Taunt the biggest enemies first in a crowd and pull everything to you. The more condensed the crowed is, the easier it is for DPS to take them down using AOEs. Ranged enemies won’t run to you unless you are outside their range or around a corner. Use this to pull them in and group them up. Use abilities that will slow down enemy movement in a crowd, keeping them grouped as long as possible even when you are not able to taunt all of them.
- Pull adds into the boss to make it easier to take them down using AOEs that are being applied to the boss anyway.
- Not all attacks can be blocked. Some attacks will need to be rolled out of to avoid being knocked down or killed.
- Time heavy attacks between boss actions to keep your resource pools as full as possible and do not spam abilities. The more you use abilities, the faster your pools go down and if you are not heavy attacking in between you will run out of resources very quickly.
- Slot some self-heal and shield abilities. There are very few times you should actually need to be healed in a fight, and this will give the healer more time to throw down synergies to help the team succeed.
- Every fight is unique and many have their own set of mechanics that can be both fun and challenging. As a tank, it is your job to know what to expect in each and every fight. This means you should be running as many dungeons as you are able and paying close attention to how each boss works. It can also help to look up dungeons you know you will be running and see what is to be expected so you can manage the fights.
Check out the beginner guide for tanking on the BRAHWEGOTTHIS YouTube page for a closer look at how the tank role works in ESO. This video will cover some of the basics as well as some early gear to work for as you approach and start the early end game.
TIME TO GROUP UP!
Now that you are prepared to start running dungeons in ESO, go check out the beginner gear guide to help you get suited up to be the best at your role!